Tredge devlog #1


Even though this is the first devlog of Tredge, you might have seen the post announcing tredge which also includes some stuff i added after the announcement, if you want to know everything I've added before this devlog you can find that post here --> https://itch.io/blog/723122/new-game-in-development 

Besides having started working on the map, randomly generated house insides have been added to the game, which introduces a new game mechanic... looting. And with looting comes the need to have a place to store all that hoarded loot, which introduces yet another addition... the players inventory (which will be expanded on). and finally the most recent addition to the game are a bigger variety of animals including pigs, cows, horses, birds, and llamas. So to recap, completed additions include...

- Enterable houses with randomly generated insides

- Cabinets and chests which are lootable

- An inventory system to house loot

- Larger variety of animals


(and no, it did not take me a year to add these 4 implementations to the game. I took summer off.)

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